﻿using UnityEngine;
using System.Collections;

using Sfs2X.Logging;

public class ServerDefine
{


    /// <summary>
    /// Server configuration
    /// </summary>
    public const string SERVER_NAME = "103.20.148.119";
    //public const string SERVER_NAME = "127.0.0.1";
    public const int SERVER_PORT = 9933;
    //
    public const string ZONE = "TestZone";
    //public const string ZONE = "BasicExamples";



    /// <summary>
    /// Default is DEBUG to get more information
    /// 
    /// </summary>
    public static LogLevel logLevel = LogLevel.DEBUG;




}